#include "stdafx.h"
#include "overlay_manager.h"
#include "Emu/System.h"
#include <util/asm.hpp>

namespace rsx
{
	namespace overlays
	{
		display_manager::display_manager(int) noexcept
		{
			m_input_thread = std::make_shared<named_thread<overlay_input_thread>>();
			(*m_input_thread)([this]()
			{
				input_thread_loop();
			});
		}

		display_manager::~display_manager()
		{
			if (m_input_thread)
			{
				// This keeps the input thread from looping again
				m_input_thread_abort.store(true);

				// Wake it if it is asleep
				const input_thread_context_t wakeup_node =
				{
					"stop_node",
					nullptr,
					nullptr,
					nullptr,
					nullptr
				};
				m_input_token_stack.push(wakeup_node);

				// Wait for join
				*m_input_thread = thread_state::aborting;
				while (*m_input_thread <= thread_state::aborting)
				{
					utils::pause();
				}
			}
		}

		void display_manager::lock()
		{
			m_list_mutex.lock();
		}

		void display_manager::unlock()
		{
			if (m_pending_removals_count > 0)
			{
				cleanup_internal();
			}

			m_list_mutex.unlock();
		}

		void display_manager::lock_shared()
		{
			m_list_mutex.lock_shared();
		}

		void display_manager::unlock_shared()
		{
			m_list_mutex.unlock_shared();
		}

		std::shared_ptr<overlay> display_manager::get(u32 uid) const
		{
			reader_lock lock(m_list_mutex);

			for (const auto& iface : m_iface_list)
			{
				if (iface->uid == uid)
					return iface;
			}

			return {};
		}

		void display_manager::remove(u32 uid)
		{
			if (m_list_mutex.try_lock())
			{
				remove_uid(uid);
				m_list_mutex.unlock();
				return;
			}

			// Enqueue
			m_uids_to_remove.push(uid);
			m_pending_removals_count++;
		}

		void display_manager::dispose(const std::vector<u32>& uids)
		{
			std::lock_guard lock(m_list_mutex);

			if (m_pending_removals_count > 0)
			{
				cleanup_internal();
			}

			m_dirty_list.erase
			(
				std::remove_if(m_dirty_list.begin(), m_dirty_list.end(), [&uids](std::shared_ptr<overlay>& e)
				{
					return std::find(uids.begin(), uids.end(), e->uid) != uids.end();
				}),
				m_dirty_list.end()
			);
		}

		bool display_manager::remove_type(u32 type_id)
		{
			bool found = false;
			for (auto It = m_iface_list.begin(); It != m_iface_list.end();)
			{
				if (It->get()->type_index == type_id)
				{
					on_overlay_removed(*It);
					m_dirty_list.push_back(std::move(*It));
					It = m_iface_list.erase(It);
					found = true;
				}
				else
				{
					++It;
				}
			}

			return found;
		}

		bool display_manager::remove_uid(u32 uid)
		{
			for (auto It = m_iface_list.begin(); It != m_iface_list.end(); It++)
			{
				const auto e = It->get();
				if (e->uid == uid)
				{
					on_overlay_removed(*It);
					m_dirty_list.push_back(std::move(*It));
					m_iface_list.erase(It);
					return true;
				}
			}

			return false;
		}

		void display_manager::cleanup_internal()
		{
			for (auto&& uid : m_uids_to_remove.pop_all())
			{
				remove_uid(uid);
				m_pending_removals_count--;
			}

			for (auto&& type_id : m_type_ids_to_remove.pop_all())
			{
				remove_type(type_id);
				m_pending_removals_count--;
			}
		}

		void display_manager::start_audio(const std::string& audio_path)
		{
			if (audio_path.empty())
			{
				m_audio_player.reset();
				return;
			}

			m_audio_player = std::make_unique<audio_player>(audio_path);
			m_audio_player->set_active(true);
		}

		void display_manager::stop_audio()
		{
			m_audio_player.reset();
		}

		void display_manager::on_overlay_activated(const std::shared_ptr<overlay>& /*item*/)
		{
			// TODO: Internal management, callbacks, etc
		}

		void display_manager::attach_thread_input(
			u32 uid,
			const std::string_view& name,
			std::function<void()> on_input_loop_enter,
			std::function<void(s32)> on_input_loop_exit,
			std::function<s32()> input_loop_override)
		{
			if (auto iface = std::dynamic_pointer_cast<user_interface>(get(uid)))
			{
				std::lock_guard lock(m_input_stack_guard);

				// Add our interface to the queue
				m_input_token_stack.push(
					name,
					std::move(iface),
					on_input_loop_enter,
					on_input_loop_exit,
					input_loop_override);

				// Signal input thread loop after pushing to avoid a race.
				m_input_thread_interrupted = true;
			}
		}

		void display_manager::on_overlay_removed(const std::shared_ptr<overlay>& item)
		{
			auto iface = std::dynamic_pointer_cast<user_interface>(item);
			if (!iface)
			{
				// Not instance of UI, ignore
				return;
			}

			iface->detach_input();
		}

		void display_manager::input_thread_loop()
		{
			// Avoid tail recursion by reinserting pushed-down items
			std::vector<input_thread_context_t> interrupted_items;

			while (!m_input_thread_abort)
			{
				// We're about to load the whole list, interruption makes no sense before this point
				m_input_thread_interrupted = false;

				for (auto&& input_context : m_input_token_stack.pop_all_reversed())
				{
					if (!input_context.target || input_context.target->is_detached())
					{
						continue;
					}

					if (m_input_thread_interrupted)
					{
						// Someone just pushed something onto the stack. Check if we already saw it.
						if (m_input_token_stack)
						{
							// We actually have new items to read out. Skip the remaining list.
							interrupted_items.push_back(input_context);
							continue;
						}

						// False alarm, we already saw it.
						m_input_thread_interrupted = false;
					}

					if (input_context.input_loop_prologue &&
						!input_context.prologue_completed)
					{
						input_context.input_loop_prologue();
						input_context.prologue_completed = true;
					}

					s32 result = 0;

					if (!input_context.input_loop_override) [[ likely ]]
					{
						result = input_context.target->run_input_loop([this]()
						{
							// Stop if interrupt status is set or input stack is empty
							return !m_input_thread_interrupted || !m_input_token_stack;
						});
					}
					else
					{
						result = input_context.input_loop_override();
					}

					if (result == user_interface::selection_code::interrupted)
					{
						// This dialog was exited prematurely, so we must re-run it's input routine later.
						ensure(m_input_thread_interrupted);
						ensure(m_input_token_stack);
						interrupted_items.push_back(input_context);
						continue;
					}

					if (input_context.input_loop_epilogue)
					{
						input_context.input_loop_epilogue(result);
					}
					else if (result && result != user_interface::selection_code::canceled)
					{
						rsx_log.error("%s exited with error code=%d", input_context.name, result);
					}
				}

				if (!interrupted_items.empty())
				{
					std::lock_guard lock(m_input_stack_guard);

					// We need to rebuild the stack in reverse order here
					const auto current_stack = m_input_token_stack.pop_all();

					// Re-insert interrupted list
					for (auto it = interrupted_items.crbegin(); it != interrupted_items.crend(); ++it)
					{
						m_input_token_stack.push(*it);
					}

					// Re-insert the 'new' list oldest-first
					for (const auto& iface : current_stack)
					{
						m_input_token_stack.push(iface);
					}

					// Clear
					interrupted_items.clear();
				}
				else if (!m_input_thread_abort)
				{
					thread_ctrl::wait_on(m_input_token_stack);
				}
			}
		}
	}
}
