/********************************************************************************
** Form generated from reading UI file 'shortcut_dialog.ui'
**
** Created by: Qt User Interface Compiler version 6.9.2
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_SHORTCUT_DIALOG_H
#define UI_SHORTCUT_DIALOG_H

#include <QtCore/QVariant>
#include <QtWidgets/QAbstractButton>
#include <QtWidgets/QApplication>
#include <QtWidgets/QDialog>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QGroupBox>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QSpacerItem>
#include <QtWidgets/QVBoxLayout>

QT_BEGIN_NAMESPACE

class Ui_shortcut_dialog
{
public:
    QVBoxLayout *verticalLayout;
    QHBoxLayout *horizontalLayout;
    QGroupBox *main_window_group_box;
    QVBoxLayout *main_window_layout;
    QSpacerItem *verticalSpacer_main_window;
    QGroupBox *game_window_group_box;
    QVBoxLayout *game_window_layout;
    QSpacerItem *verticalSpacer_game_window;
    QDialogButtonBox *buttonBox;

    void setupUi(QDialog *shortcut_dialog)
    {
        if (shortcut_dialog->objectName().isEmpty())
            shortcut_dialog->setObjectName("shortcut_dialog");
        shortcut_dialog->resize(822, 364);
        verticalLayout = new QVBoxLayout(shortcut_dialog);
        verticalLayout->setObjectName("verticalLayout");
        horizontalLayout = new QHBoxLayout();
        horizontalLayout->setObjectName("horizontalLayout");
        main_window_group_box = new QGroupBox(shortcut_dialog);
        main_window_group_box->setObjectName("main_window_group_box");
        main_window_layout = new QVBoxLayout(main_window_group_box);
        main_window_layout->setObjectName("main_window_layout");
        verticalSpacer_main_window = new QSpacerItem(0, 0, QSizePolicy::Policy::Minimum, QSizePolicy::Policy::MinimumExpanding);

        main_window_layout->addItem(verticalSpacer_main_window);


        horizontalLayout->addWidget(main_window_group_box);

        game_window_group_box = new QGroupBox(shortcut_dialog);
        game_window_group_box->setObjectName("game_window_group_box");
        game_window_layout = new QVBoxLayout(game_window_group_box);
        game_window_layout->setObjectName("game_window_layout");
        verticalSpacer_game_window = new QSpacerItem(0, 0, QSizePolicy::Policy::Minimum, QSizePolicy::Policy::MinimumExpanding);

        game_window_layout->addItem(verticalSpacer_game_window);


        horizontalLayout->addWidget(game_window_group_box);

        horizontalLayout->setStretch(0, 1);
        horizontalLayout->setStretch(1, 1);

        verticalLayout->addLayout(horizontalLayout);

        buttonBox = new QDialogButtonBox(shortcut_dialog);
        buttonBox->setObjectName("buttonBox");
        buttonBox->setStandardButtons(QDialogButtonBox::Apply|QDialogButtonBox::Cancel|QDialogButtonBox::Save);

        verticalLayout->addWidget(buttonBox);


        retranslateUi(shortcut_dialog);

        QMetaObject::connectSlotsByName(shortcut_dialog);
    } // setupUi

    void retranslateUi(QDialog *shortcut_dialog)
    {
        shortcut_dialog->setWindowTitle(QCoreApplication::translate("shortcut_dialog", "Shortcuts", nullptr));
        main_window_group_box->setTitle(QCoreApplication::translate("shortcut_dialog", "Main Window Shortcuts", nullptr));
        game_window_group_box->setTitle(QCoreApplication::translate("shortcut_dialog", "Game Window Shortcuts", nullptr));
    } // retranslateUi

};

namespace Ui {
    class shortcut_dialog: public Ui_shortcut_dialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_SHORTCUT_DIALOG_H
