/********************************************************************************
** Form generated from reading UI file 'gamecheatcodeeditordialog.ui'
**
** Created by: Qt User Interface Compiler version 6.9.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAMECHEATCODEEDITORDIALOG_H
#define UI_GAMECHEATCODEEDITORDIALOG_H

#include <QtCore/QVariant>
#include <QtWidgets/QAbstractButton>
#include <QtWidgets/QApplication>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QDialog>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QPlainTextEdit>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QSpinBox>

QT_BEGIN_NAMESPACE

class Ui_GameCheatCodeEditorDialog
{
public:
    QFormLayout *formLayout;
    QLabel *nameLabel;
    QLineEdit *name;
    QLabel *descriptionLabel;
    QPlainTextEdit *description;
    QLabel *groupLabel;
    QComboBox *group;
    QLabel *typeLabel;
    QComboBox *type;
    QLabel *activationLabel;
    QComboBox *activation;
    QPlainTextEdit *instructions;
    QDialogButtonBox *buttonBox;
    QLabel *label;
    QHBoxLayout *horizontalLayout;
    QComboBox *optionsType;
    QSpinBox *rangeMin;
    QSpinBox *rangeMax;
    QPushButton *editChoice;

    void setupUi(QDialog *GameCheatCodeEditorDialog)
    {
        if (GameCheatCodeEditorDialog->objectName().isEmpty())
            GameCheatCodeEditorDialog->setObjectName("GameCheatCodeEditorDialog");
        GameCheatCodeEditorDialog->resize(491, 318);
        GameCheatCodeEditorDialog->setModal(true);
        formLayout = new QFormLayout(GameCheatCodeEditorDialog);
        formLayout->setObjectName("formLayout");
        nameLabel = new QLabel(GameCheatCodeEditorDialog);
        nameLabel->setObjectName("nameLabel");

        formLayout->setWidget(0, QFormLayout::ItemRole::LabelRole, nameLabel);

        name = new QLineEdit(GameCheatCodeEditorDialog);
        name->setObjectName("name");

        formLayout->setWidget(0, QFormLayout::ItemRole::FieldRole, name);

        descriptionLabel = new QLabel(GameCheatCodeEditorDialog);
        descriptionLabel->setObjectName("descriptionLabel");

        formLayout->setWidget(1, QFormLayout::ItemRole::LabelRole, descriptionLabel);

        description = new QPlainTextEdit(GameCheatCodeEditorDialog);
        description->setObjectName("description");
        description->setMaximumSize(QSize(16777215, 48));

        formLayout->setWidget(1, QFormLayout::ItemRole::FieldRole, description);

        groupLabel = new QLabel(GameCheatCodeEditorDialog);
        groupLabel->setObjectName("groupLabel");

        formLayout->setWidget(2, QFormLayout::ItemRole::LabelRole, groupLabel);

        group = new QComboBox(GameCheatCodeEditorDialog);
        group->setObjectName("group");

        formLayout->setWidget(2, QFormLayout::ItemRole::FieldRole, group);

        typeLabel = new QLabel(GameCheatCodeEditorDialog);
        typeLabel->setObjectName("typeLabel");

        formLayout->setWidget(3, QFormLayout::ItemRole::LabelRole, typeLabel);

        type = new QComboBox(GameCheatCodeEditorDialog);
        type->setObjectName("type");

        formLayout->setWidget(3, QFormLayout::ItemRole::FieldRole, type);

        activationLabel = new QLabel(GameCheatCodeEditorDialog);
        activationLabel->setObjectName("activationLabel");

        formLayout->setWidget(4, QFormLayout::ItemRole::LabelRole, activationLabel);

        activation = new QComboBox(GameCheatCodeEditorDialog);
        activation->setObjectName("activation");

        formLayout->setWidget(4, QFormLayout::ItemRole::FieldRole, activation);

        instructions = new QPlainTextEdit(GameCheatCodeEditorDialog);
        instructions->setObjectName("instructions");

        formLayout->setWidget(6, QFormLayout::ItemRole::SpanningRole, instructions);

        buttonBox = new QDialogButtonBox(GameCheatCodeEditorDialog);
        buttonBox->setObjectName("buttonBox");
        buttonBox->setStandardButtons(QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Save);

        formLayout->setWidget(7, QFormLayout::ItemRole::SpanningRole, buttonBox);

        label = new QLabel(GameCheatCodeEditorDialog);
        label->setObjectName("label");

        formLayout->setWidget(5, QFormLayout::ItemRole::LabelRole, label);

        horizontalLayout = new QHBoxLayout();
        horizontalLayout->setObjectName("horizontalLayout");
        optionsType = new QComboBox(GameCheatCodeEditorDialog);
        optionsType->addItem(QString());
        optionsType->addItem(QString());
        optionsType->addItem(QString());
        optionsType->setObjectName("optionsType");

        horizontalLayout->addWidget(optionsType);

        rangeMin = new QSpinBox(GameCheatCodeEditorDialog);
        rangeMin->setObjectName("rangeMin");
        rangeMin->setMaximum(65535);

        horizontalLayout->addWidget(rangeMin);

        rangeMax = new QSpinBox(GameCheatCodeEditorDialog);
        rangeMax->setObjectName("rangeMax");
        rangeMax->setMaximum(65535);

        horizontalLayout->addWidget(rangeMax);

        editChoice = new QPushButton(GameCheatCodeEditorDialog);
        editChoice->setObjectName("editChoice");

        horizontalLayout->addWidget(editChoice);


        formLayout->setLayout(5, QFormLayout::ItemRole::FieldRole, horizontalLayout);


        retranslateUi(GameCheatCodeEditorDialog);

        QMetaObject::connectSlotsByName(GameCheatCodeEditorDialog);
    } // setupUi

    void retranslateUi(QDialog *GameCheatCodeEditorDialog)
    {
        GameCheatCodeEditorDialog->setWindowTitle(QCoreApplication::translate("GameCheatCodeEditorDialog", "Cheat Code Editor", nullptr));
        nameLabel->setText(QCoreApplication::translate("GameCheatCodeEditorDialog", "Name:", nullptr));
        descriptionLabel->setText(QCoreApplication::translate("GameCheatCodeEditorDialog", "Description:", nullptr));
        groupLabel->setText(QCoreApplication::translate("GameCheatCodeEditorDialog", "Group:", nullptr));
        typeLabel->setText(QCoreApplication::translate("GameCheatCodeEditorDialog", "Type:", nullptr));
        activationLabel->setText(QCoreApplication::translate("GameCheatCodeEditorDialog", "Activation:", nullptr));
        label->setText(QCoreApplication::translate("GameCheatCodeEditorDialog", "Options:", nullptr));
        optionsType->setItemText(0, QCoreApplication::translate("GameCheatCodeEditorDialog", "None", nullptr));
        optionsType->setItemText(1, QCoreApplication::translate("GameCheatCodeEditorDialog", "Choice", nullptr));
        optionsType->setItemText(2, QCoreApplication::translate("GameCheatCodeEditorDialog", "Range", nullptr));

        editChoice->setText(QCoreApplication::translate("GameCheatCodeEditorDialog", "Edit Choices...", nullptr));
    } // retranslateUi

};

namespace Ui {
    class GameCheatCodeEditorDialog: public Ui_GameCheatCodeEditorDialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAMECHEATCODEEDITORDIALOG_H
