/********************************************************************************
** Form generated from reading UI file 'gamepatchdetailswidget.ui'
**
** Created by: Qt User Interface Compiler version 6.9.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAMEPATCHDETAILSWIDGET_H
#define UI_GAMEPATCHDETAILSWIDGET_H

#include <QtCore/QVariant>
#include <QtWidgets/QApplication>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QGridLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_GamePatchDetailsWidget
{
public:
    QGridLayout *gridLayout;
    QCheckBox *enabled;
    QLabel *description;
    QLabel *name;

    void setupUi(QWidget *GamePatchDetailsWidget)
    {
        if (GamePatchDetailsWidget->objectName().isEmpty())
            GamePatchDetailsWidget->setObjectName("GamePatchDetailsWidget");
        GamePatchDetailsWidget->resize(480, 92);
        QSizePolicy sizePolicy(QSizePolicy::Policy::Expanding, QSizePolicy::Policy::Minimum);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(GamePatchDetailsWidget->sizePolicy().hasHeightForWidth());
        GamePatchDetailsWidget->setSizePolicy(sizePolicy);
        GamePatchDetailsWidget->setMinimumSize(QSize(480, 0));
        gridLayout = new QGridLayout(GamePatchDetailsWidget);
        gridLayout->setObjectName("gridLayout");
        enabled = new QCheckBox(GamePatchDetailsWidget);
        enabled->setObjectName("enabled");

        gridLayout->addWidget(enabled, 0, 1, 1, 1);

        description = new QLabel(GamePatchDetailsWidget);
        description->setObjectName("description");
        QSizePolicy sizePolicy1(QSizePolicy::Policy::Preferred, QSizePolicy::Policy::Minimum);
        sizePolicy1.setHorizontalStretch(0);
        sizePolicy1.setVerticalStretch(0);
        sizePolicy1.setHeightForWidth(description->sizePolicy().hasHeightForWidth());
        description->setSizePolicy(sizePolicy1);
        description->setMinimumSize(QSize(480, 0));
        description->setAlignment(Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop);
        description->setWordWrap(true);

        gridLayout->addWidget(description, 1, 0, 1, 2);

        name = new QLabel(GamePatchDetailsWidget);
        name->setObjectName("name");
        QSizePolicy sizePolicy2(QSizePolicy::Policy::Expanding, QSizePolicy::Policy::Preferred);
        sizePolicy2.setHorizontalStretch(0);
        sizePolicy2.setVerticalStretch(0);
        sizePolicy2.setHeightForWidth(name->sizePolicy().hasHeightForWidth());
        name->setSizePolicy(sizePolicy2);
        name->setWordWrap(true);

        gridLayout->addWidget(name, 0, 0, 1, 1);


        retranslateUi(GamePatchDetailsWidget);

        QMetaObject::connectSlotsByName(GamePatchDetailsWidget);
    } // setupUi

    void retranslateUi(QWidget *GamePatchDetailsWidget)
    {
        enabled->setText(QCoreApplication::translate("GamePatchDetailsWidget", "Enabled", nullptr));
        description->setText(QCoreApplication::translate("GamePatchDetailsWidget", "<html><head/><body><p><span style=\" font-weight:700;\">Author: </span>Patch Author</p><p>Description would go here</p></body></html>", nullptr));
        name->setText(QCoreApplication::translate("GamePatchDetailsWidget", "Patch Title", nullptr));
        (void)GamePatchDetailsWidget;
    } // retranslateUi

};

namespace Ui {
    class GamePatchDetailsWidget: public Ui_GamePatchDetailsWidget {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAMEPATCHDETAILSWIDGET_H
